• Evie Finch @ewie
    April 8, 2025 at 10:37 pm

    Just letting y'all know

    I'm pushing the new site so there might be some bugs or issues with the rss or design. Please be patient while the site sucks. If you notice any issues, you can dm me on discord if you know my discord, or you can email me at [email protected]. Thanks!

    1. #nonsense
    2. #meta

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  • Evie Finch @ewie
    April 7, 2025 at 4:06 am

    Top-Down Solutions

    Haas-Bioroid Operation

    Play cost: 2 – Influence cost: 2

    Draw 2 cards. Install up to 2 cards from HQ (one at a time).

    “The instability of human braintapes is directly proportional to the number of limbs on a given bioroid, so we’ve begun phasing them out for something better-equipped. A human braintape could be working beside an octopus for weeks and never have an inkling.”—Maía Mínervudóttir, R&D

    2 stars

    I really don’t know how to feel about this card. It’s exceptional on turn 1, giving you the entire turn in one click, but I think it’s kind of dogshit outside of turns 1 or 2. I’d ask myself, “Would people be willing to run three copies of this card to maximize their chance of getting a free turn in turn 1?” but the answer is immediately and obviously “Yes”. We’ve seen time and time again in multiple card games that people are willing to trade a lot to get a really strong first turn.

    I’m going to remain mixed on this card until it either sees massive play or no play. I’m currently betting on no play, but I’m fully accepting the reality where it’s run in every single HB deck.

    Maybe just read Veronica’s Writeup on it. She’s got good thoughts on this card.

    1. #netrunner
    2. #elevation
    3. #card reviews

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  • Evie Finch @ewie
    March 22, 2025 at 4:44 pm

    Anthill Excavation Contract

    Weyland Asset: Industrial

    Rez cost: 3 – Trash cost: 1 – Influence cost: 2

    When you rez this asset, load 8 credits onto it. When it is empty, trash it.

    When your turn begins, take 4 credits from this asset and draw 1 card.

    “If you lived here, you’d be at work by now!”

    — Weyland recruiter

    4 stars

    The online TCG Hearthstone has a statistic called drawn winrate. Drawn winrate, to keep things simple, is a measure of what the expected winrate of a deck is in games where you have drawn this card. Another way of viewing this can be, "How much more likely would I be to win if I drew this card right now?"1 All of this brings me to Rashida Jaheem, so let's talk about her.

    One of the great failings of Rashida Jaheem is, I would venture to say, she has a high drawn winrate. An early Rashida can really give you the gas you could ever need, and then some, and if you never draw her, you can find yourself struggling to get the cards and money you need to get your game plan going. Now imagine the drawn winrate for two Rashidas, or three Rashidas. I think you can see my point. Rashida Jaheem is just one card with a lot of concentrated swing potential, and whether or not you can draw that one card early enough can often be the difference between winning or losing. I think it can be easy to say that Null Signal does not want to repeat the mistakes of Fantasy Flight and print a card that puts that much winning into a single package.

    Anthill Excavation Contract is, in my opinion, an attempt to print a worse Rashida. When played like Rashida, it only gives you 1 credit and 1 draw, which isn't great, but the turn afterwards, it will give you 4 more credits and a second draw, which is a bit better. Is it as immediately good as Rashida? No. But I think that's the point. Rashida was too good, and this is worse. This should result in slower games, with less swing value from drawing an early Anthill Excavation Contract, while still giving the corp some gas.

    Will Anthill see play outside of Weyland? I doubt it. I think there'll be some decks that reach for it, but it's very likely that it'll stay a Weyland-only card, albeit a very commonly played one.

    Footnotes

    1. I was able to find a breakdown of these stats on hsguru, so you can find more information there. Needless to say, it's a pretty interesting set of numbers. For those who are more magic-inclined, I have also located a pretty neat article by magic the gathering data science about similar sorts of statistic in mtga. ↩

    1. #netrunner
    2. #elevation
    3. #card reviews

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  • Evie Finch @ewie
    March 19, 2025 at 3:50 am

    Kessleroid

    Weyland Ice: Barrier

    Rez cost: 2 – Strength: 1 – Influence cost: 1

    The Runner cannot trash this ice (while it is rezzed).

    sub End the run.

    sub End the run. 

    “The detritus of failed incursions accumulates. Instead of sweeping it all away, the parsimonious sysop should nudge this debris into defensive positions in the server’s metagravity well.”
    — Moira Virtue, Ice Engineering, KKU

    4 stars

    Cheap facecheck dropped. We’re losing Ice Wall, so this will be appreciated. I have no idea if they’re going to print a replacement for Border Control as well, but cheap ice always see play, and it doesn’t hurt that this is immune to the currently (and likely futurely) very powerful Arruaceiras Crew.

    1. #netrunner
    2. #elevation
    3. #card reviews

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  • Evie Finch @ewie
    March 17, 2025 at 12:29 pm

    Syailendra

    Weyland Ice: Code Gate – AP

    Rez cost: 4 – Strength: 5 – Influence cost: 3

    You can advance this ice.

    When the Runner encounters this ice, if it has 3 or more hosted advancement counters, place 1 advancement counter on an installed card you can advance.

    sub Place 1 advancement counter on an installed card you can advance.

    sub The Runner loses 2 credits.

    sub Do 1 net damage.

    3 stars

    Huh. Weyland is losing only one good code gate, and that’s Hortum. Is this playable over other code gates? I don’t think so. It’ll see play in the sense that every new Elevation card will see play, but I don’t think it’s going to make a splash. Cool art though.

    1. #netrunner
    2. #elevation
    3. #card reviews

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  • Evie Finch @ewie
    March 16, 2025 at 5:37 pm

    Rising Tide

    Anarch Program: Icebreaker – Fracter

    Install cost: 1 – Strength: 1 – Memory cost: 1 – Influence cost: 2

    This program gets +1 strength for each fracter in your heap.

    Interface → 1 credit: Break 1 barrier subroutine.

    1 credit: +1 strength.

    The waters begin to roil, and bit by bit they swell.

    5 stars

    Wooo! I'm excited to be back to doing card reviews, and now I can do everything with regular css and js without any hacks (rip cohost ;-;). I'm planning to review every single card in Elevation, the newest set for Netrunner, which is coming out in April 24th of this year. Now that there's a functioning card element, I'm also planning on backporting my previous Netrunner card reviews over to this site when I can find the time. Either way, I hope you're excited! This is gonna be a lot of hype!

    We are entering a post-FFG world, and this makes card reviews really tricky. You can’t exactly compare cards to the current meta, since so many staple cards are going to disappear. According to some searches on NetrunnerDB, the card pool will shrink from 804 cards to 447 cards (plus the size of Elevation). 357 cards are leaving the meta. (Here are all of them right here!) Obviously, not all of these are good, and there’s a number of repeats or reprints, but that’s still a lot of cards going away. What will this mean for Rising Tide? Well…

    Rising Tide wants you to be running a lot of fracters. It is most comparable to Corroder, coming out 1 credit cheaper, but 1 base strength lower. It comes with the potential upside of gaining more and more strength as you trash more and more extra fracters, something runners already want to do since there’s no point in having more than one breaker of each type on the board. But there’s the question: How many fracters will players be running in a post-FFG world? Nobody runs more than one fracter in our current hell-meta, but looking back at slower metas, runners used to run around 2 or 3 copies of a breaker. I think losing around half of the card pool might slow down the meta enough that Anarch decks will run maybe 2 or 3 breakers, and that I think will make Rising Tide a compelling alternative to Cleaver.

    1. #netrunner
    2. #elevation
    3. #card reviews

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  • Evie Finch @ewie
    March 15, 2025 at 9:00 pm

    New idea: Website that is only those pages in manga where someone is about to get hit by a truck

    I’ll go first

    1. #nonsense
    2. #manga screenshots
    3. #let me be single in peace!

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  • Evie Finch @ewie
    December 21, 2024 at 7:57 pm

    Link - It's Fiber Optic Friday!

    from https://belarius.neocities.org/bulletin-board-nonsense/post/its-fiber-optic-friday/

    netrunner mentioned!!!

    god i need to make a real style for shares

    1. #links
    2. #netrunner

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  • Evie Finch @ewie
    December 10, 2024 at 10:01 pm

    Link - Broker vs. Broker

    from https://belarius.neocities.org/bulletin-board-nonsense/post/broker-vs-broker/

    netrunner mentioned!!!

    1. #links
    2. #netrunner

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  • Evie Finch @ewie
    November 27, 2024 at 9:00 pm

    “Good night gamers,” I say before tucking my twitch chat in for bed

    1. #nonsense

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